Objectives:
CONAN has some of the most engaged fans in late night television. AT&T sought to align and activate their brand with CONAN’s young, tech-savvy audience as an integral part of CONAN’s first ever live week from Comic Con.
Turner and Team Coco turned this into a huge opportunity to achieve key AT&T objectives:
• Align AT&T brand with CONAN’s audience leading into and during Comic Con.
• Enhance the consumer experience of CONAN in San Diego, or at home, through technology presented by AT&T.
• Grow AT&T’s equity in the 360 experience with Turner.
• Bring CONAN @ Comic-Con to the fans in a way that has never been done before.
Strategy:
TBS and Team Coco will launch CONAN360 VR (virtual reality) presented by AT&T, at Comic-Con 2015, the first time a late-night show has incorporated VR into its broadcast.
Through on-air promotion, in-show presence, digital and mobile extensions and on-site activation, AT&T will connect with CONAN and Comic Con fans via unprecedented access and very cool technology.
Tactics:
AT&T and CONAN 360VR engages fans two ways:
• Online - Exclusive Fan Access: During the shows, the 360-degree cameras sit in very center of the set, so home viewers watch as if seated directly between Conan and guests.
• Onsite - Virtual Reality Experience: live VR content using CONAN Cardboard (VR app & viewer).
Execution:
VR Promotion:
• On-air: in-show integration segments, tagged tune-ins, billboards, in-show graphics.
• Digital: custom co-branded environment on http://teamcoco.com/360 , home page roadblocks, banners, editorial promotion.
• Social: co-branded social posts, shareable galleries.
• Mobile: Co-branded on Team Coco app, custom integration, VR content sponsorship.
Leveraged Positioning:
• All CONAN 360 VR content was branded Presented by AT&T across all touch points.
• VR App demonstrated next-gen mobile capabilities.
Comic Con Activation:
• Daily CONAN/AT&T tickets + prize packs to awarded to fans.
• Integration in CONAN Bingo events.
• Pop-up viewing experience via Double Decker Bus with AT&T brand presence.
Evaluation of Success/Results/ROI:
• ON-AIR promotion reached 27MM viewers.
• SOCIAL engaged +3MM impressions.
• DIGITAL campaign gained 51MM impressions.
• CONAN360 VR content gained 3.2MM views.
• VR activation: received +75k CONAN Cardboard requests (5k budgeted).
• Press included EW, WSJ, NYT, Time, Variety and dozens more.
Contributors:
Executive Producer: | Conan O'Brien |
Executive Producer: | Jeff Ross |
Executive Producer: | John Wooden |
Producer: | Aaron Bleyaert |
Producer: | Timothy Campbell |
Producer: | Travis Kuhl |
Producer: | Jason O'Malley |
Integrated Marketing: | Tanesha Fields |
Turner Integrated Marketing: | Jennifer Cohen |
Turner Integrated Marketing: | Sara Kern |
TURNER ENTERTAINMENT NETWORKS
Location: US